POV-Ray : Newsgroups : povray.beta-test : [Bug] Output of too many evaluations cause strange behavior : Re: Sidenote: Too many nested objects (Re: [Bug] Output of too many evaluations cause strange behavior) Server Time
30 Jul 2024 18:22:51 EDT (-0400)
  Re: Sidenote: Too many nested objects (Re: [Bug] Output of too many evaluations cause strange behavior)  
From: Slime
Date: 9 Oct 2001 12:07:44
Message: <3bc320d0$1@news.povray.org>
Looks to me like the scene is missing a '{' after "isosurface". (On the
other hand, I'd think that would generate a different error, such as "'}'
found where object or directive expected" or something.) Maybe I just
overlooked something stupid.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]

"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3bc2b4c2$1@news.povray.org...
> BTW: If I remove the camera-statement from the posted scene, I get (after
> parsing): "Rendering error: Too many nested objects." That  not correct,
is
> it?
>
> Marc-Hendrik
>
> Marc-Hendrik Bremer schrieb in Nachricht <3bc215b3@news.povray.org>...
>
> >PII450, Win 98, 128 MB, Pov 3.5-beta-5
> >
> >Testscene:
> >union{
> >   #declare Reihen=0;
> >   #while (Reihen<150)
> >
> >         isosurface
> >
> >              function { abs(x)
> >                  }
> >
> >              max_gradient 4
> >              evaluate 1,10,0.99
> >
> >              accuracy 0.01
> >              contained_by{box {<-0.15,-0.2,-0.2>,<0.15,0.2,0.20>}}
> >
> >
> >              texture{pigment{rgb 0.1}}
> >         }
> >      #declare Reihen=Reihen+1;
> >   #end
> >}
> >
> >
> >
>


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